![]() ![]() Depots need to be connected to roads as well, but can send vehicles to any line they have a Pathway connection with.Īs an extra benefit, there is space on the sides of Blimps for advertisements. Stops need a road connection, but other than that, can freely be placed anywhere on the map. Pathways are two-way, basically like virtual roads for Blimps. Blimps fly from stop to stop and need a route to the Blimp Depot. You need to mark Pathways for the blimps to travel. There are also a bunch of free new growable buildings to give your city a more diverse look, if you haven't already been doing that with community creations.Each blimp has a capacity of 35 passengers, just 5 more than buses. You get the day/night cycle, the new day/night budget sliders, increased property values along coastlines, and increased crime in the evenings (though the prison only comes with the paid expansion). And, the good news is that even if you don't buy the expansion, you still get a few things for free with the patch. On the one hand, the expansion feels a trifle steep at $15, though to be fair the price of the base game is extremely reasonable, so I feel like it offsets. Laying roads and rail lines at night initially feels irritating, because it's so dark you can't see a damn thing, but the nighttime can be quickly toggled off and on in the menu if you happen to be working when the sun goes down. The new options for dedicated lanes in roads are great, the new buildings are enjoyable and useful, and the leisure and tourism areas give you some fun new things to focus on. Spruce up the shorelines with marinas, fishing tours, jetski rentals, and more.Īs a pure enhancement, though, After Dark does the job nicely.
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